• esports

Calvert Hall eSports

eSports at The Hall

The 1,300 square foot modern space features 23 PC gaming stations, 4 console stations (three Switches and one PlayStation), seven - 65” televisions, and one – 85” interactive television for classroom instruction as well as use as a whiteboard for the Varsity eSports team to work on game strategy. There is a projection area for classroom use as well. The space will also be home to our Cybersecurity team. 
 
The eSports industry has a 532-million-person audience generating $1.38B in revenue with a 14.5% growth year over year*. The National Association of Collegiate eSports (NACE) boasts more than 260 schools and 5,000 student-athletes. Students can earn college scholarships through eSports ranging from $500 to $10,000 per semester. ** Some schools, like Harrisburg University of Science and Technology, offer 22 full-rides each year. 
 
 
*NewZoo, March 2023 
** United States Academic Esports League, March 2024 

eSports at The Hall

WMAR Visits The Lab

CHC eSports FAQs

List of 12 frequently asked questions.

  • What is eSports?

    “ESports” is the term used to define organized, team-based video game competitions. Students compete as part of a team of CHC students against students from other high schools on the east coast. While the term “sports” is in the name, at CHC the program will be run as part of the Student Activities Office (SAO) rather than the Athletics Office because the MIAA, the school’s athletic organization, does not recognize ESports (yet).
  • What games do you compete in?

    Currently, CHC offers teams for Super Smash Bros, Mario Kart, Rocket League, and Overwatch. We are a growing program, so we are looking to expand our titles to include Madden and NBA2K in the near future. No games rated M for mature will be offered.
  • Who do you compete against?

    We compete against other high school teams in the Mid-Atlantic region on PlayVS.com. PlayVS.com acts as the “league” and schedules and officiates the matches. Because very few schools in Maryland have ESports teams, most of our opponents are in Pennsylvania, New York, New Jersey, and Washington DC. We compete against both public and private schools.
  • Who is eligible to compete?

    Any current CHC student who is in good standing with the school is welcome to try out for the team. Students must also have their own existing game accounts that they will use for the game they want to play.
  • When do you compete?

    Each game competes once a week on their assigned competition day. Currently Smash Bros and Overwatch compete on Wednesdays while Mario Kart and Rocket League compete on Thursdays. Matches usually begin around 4:00 p.m. and finish between 5:00 & 5:30. All matches take place at CHC in the ESports lab & team room.
  • How often do you meet?

    Depending on the game you play, you will have a specific schedule structured around your competition day. Practice days will include scrimmages as well as watching and analyzing match replays/footage. Each game has 1 competition day, 3 practice days, and 1 day off each week. Students are expected to arrive in the ESports lab/room for practices and competitions by 3:30 p.m. We finish each day by about 5:30 p.m.
  • How long is the season?

    The PlayVS league offers two seasons each year in both the fall and the spring. Each season consists of a 2-week preseason, an 8-week regular season, and a 3-week playoff if the team qualifies. Students may compete in the fall season, the spring season, or both seasons over the course of the year.
  • Can you earn a CHC letter and championship jacket?

    YES! Students will be able to earn CHC letters and red championship jackets because the program will be run as part of the Student Activities Office (SAO). The requirements for these are TBD.
  • Is there a cost/fee?

    At this time the only cost would be any subscriptions the student needs to pay for to gain online access to the game they are playing. However, most of the games are free to play.
  • Are there try-outs and cuts?

    Yes. Students interested in joining the team will go through a try-out and some students may be cut. However, we encourage everyone who is interested in joining the team to try-out. Ultimately, teams are formed based on the amount of equipment we have available as well as students who have compatible skills and/or competitive ranks. Tryouts will occur in late August or early September for the fall season and mid/late January for the spring season.
  • Can I bring my own equipment or peripherals (i.e. controllers, headsets, etc…)?

    Not currently. While we recognize the convenience of using your own peripheral equipment, the school would prefer students to use the equipment provided.
  • How was this arena funded?

    The lab and team room were paid for by the student fundraiser, Magazine Drive, and the generosity of Mr. Steve Martin ’83 and his wife, Lisa.

Varsity eSports Moderators

List of 2 members.

  • Photo of Paul McMullen

    Paul McMullen 

    Towson University - B.S.
    Loyola University - M.A.T.
  • Photo of Lauren Santi

    Lauren Santi 

    Notre Dame of Maryland University - B.A.
    Towson University - M.A.